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Author Topic: Loot re-spawn timer poll.  (Read 4741 times)

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Spider

  • Guest
Re: Loot re-spawn timer poll.
« Reply #30 on: September 02, 2014, 02:35:21 pm »
You really don’t get how telling me to change my play style is trying to force a play style on me, do you?

Offline Admiral Fatts

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Re: Loot re-spawn timer poll.
« Reply #31 on: September 02, 2014, 02:48:43 pm »

If you have more time on than others and gather up all the loot from a city let’s say. All you have done is collect all the loot and put it into one place. So that I or someone else can come along and take it from your base in a raid. Look at that, you just doing what you do have added to player interaction. Well I’ll be.


This brought to you by! No Loot Respawn! Making people work for survival sense 10,000 B.C.


Ok let me start with you have looted the entire area, I have my trusty stone ax because I can't find any other resources.

I finally after hours of play stumble on your fortress, assuming that it is heavily fortified because you have had the resources.
Stone ax VS. Steel reinforced door w/keystone. (yeah tell me who wins that one)

No loot respawn making people work since 10,000bc, well let me put some holes in that one too.

No logging out of the game, you have to sleep at the computer, and no job (lets go for the realism) you have to sit still every few hours to take a **** or hell, pop a squat and take a dump, and I hope that those leaves aren't poisonous.
How come you don't smell because you don't bathe?
We need no more respawning zombies, because once it's a headshot, it's dead.
Hordes that magically know where you are even though you just started and haven't pissed off any major groups of them...
Spawning into the game, no we can't have that, you have to be cared for and weened as a wee baby by other players (survival ****!)

Oorrrrrr we could just stop the silly debate. You play your way, I play mine, and we can all shut up about it.

Aknot

  • Guest
Re: Loot re-spawn timer poll.
« Reply #32 on: September 02, 2014, 02:57:20 pm »
You really don’t get how telling me to change my play style is trying to force a play style on me, do you?

No Spider because YOU want this playstyle on yourself. You want one loot and done on a container..... so make it so. No one is stopping you. Im telling you to play the way you want. Don't force it server wide.....

So you don't get what im telling you is exactly what you want..... Nike---- just do it.

Spider

  • Guest
Re: Loot re-spawn timer poll.
« Reply #33 on: September 02, 2014, 02:58:26 pm »
Ok you have a stone axe and your hungry and come upon my godly fortress. Way I see it is you have options. 1st you could yell “Hello any one home I’m hungry and new here can I shelter in your mighty castle for the night so I don’t get eaten alive. “(probably the easiest option)Or you could turn around and take that stone axe and cut a tree down make some sticks, pull some grass and make a crossbow. Use your stone axe to crack a few big boulders and grab some stone and coal, loot a few nest and get a few feathers and shoot a Deer/Pig/Rabbit. Make a camp fire with the left over stone and use a stick to cook the meat. Then walk over to the river and have a drink. Boom 1st day survived

There are plenty of options in how you deal with any given situation with this game that what makes it unique. And as Cmonster said all he needs is a Bone Shive and a Crossbow and he’s good.

Spider

  • Guest
Re: Loot re-spawn timer poll.
« Reply #34 on: September 02, 2014, 03:01:40 pm »
So still after this whole conversation you still refuse to try any other play setting but the ones you want. That’s a little selfish isn’t it? I mean come on I can get my kid to at least try broccoli but you refuse to even taste it.

Offline Admiral Fatts

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Re: Loot re-spawn timer poll.
« Reply #35 on: September 02, 2014, 03:05:17 pm »
So still after this whole conversation you still refuse to try any other play setting but the ones you want. That’s a little selfish isn’t it? I mean come on I can get my kid to at least try broccoli but you refuse to even taste it.

What you are wanting it the equivalent of wanting everyone to eat peanut butter and jelly sandwiches. my problem is that maybe I'm allergic to peanut butter.

Spider

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Re: Loot re-spawn timer poll.
« Reply #36 on: September 02, 2014, 03:10:38 pm »
That doesn't even make sense fatts you will have to explain.

Offline SilensVentus

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Re: Loot re-spawn timer poll.
« Reply #37 on: September 02, 2014, 03:12:47 pm »
Of course I have been lurking and reading. We loners are always just around the corner......watching. (So keep those shades closed..... :o)

I sit on the proverbial fence still in these matters and can easily see both sides and/or play under the demands that may come to be.

I wanted to give an "opinion" to all as someone who has always played as a "loner" -in regards to Aknot stating above:

"Maybe not that big of a deal if you are an associate of someone (OF etc.) however if you are a loner you are then forced to group up or die multiple times over before getting your legs under you. Or have a difficult time in clicking with your group as they play different times."


Me....personally, have never felt the need to group up. I care not about dying, but rarely do anyway, other than my own stupidity. I do not PVP very often and when I do I EXPECT that I will lose. When a new map starts, RG or even the old Nav map, I run as fast as my little digital legs carry me and try to find a morsel or two and a couple of jars of water. Only what I need to make it through that first night and into the next full day. During that next full day I run the map looking for a place to build. Anything I unearth in the way of supplies is a bonus. I will always find at least enough to survive that day and into the next. I do mean SURVIVE. Not a surplus or anything near comfortable. That comes at about day three (game day).

I hit up the snow biome and collect blueberries if I need to SURVIVE. ANY animal I see.....dead. Most will probably scream in terror at this but - any and all gun/gun parts I find, I turn to scrap for at least several game days/weeks. I kill Zeds with hammer/clubs or my trusty xbow. I am comfortable with trying to PVP with the xbow if needed. When I am out scavenging I rarely have anything of worth on my belt or pack (I play drop all in SP so I am used to traveling light). I am generally searching for single items at a time. Again that limits what I may "lose" if killed.

I can build with the best of them and do so at times. But also maintain little hideaways in various directions. My play style does not require collecting a lot. I am more than happy with that xbow, the basic tools (shovel, axe, pick), a small or big structure and a minimal stockpile of food....perhaps  a 2 or 3 game days worth. When it runs low, off I go to find more - wherever it may be located. I'll keep a gun or two later in game when I find them....just for that special occasion.

So.....I honestly have know idea what I was trying to state above... ;D Just a "loner's" perspective on game play/style in general.

I almost always chat it up when on....so I get my social fix as well. But surviving the game I face alone usually. I think since I never need more than a few days worth of stuff, I can play whatever server settings get thrown my way.

So it all of course comes down to play style and what you do in the world when you walk out your door.





“Man's maturity: to have regained the seriousness that he had as a child at play.”

― Friedrich Nietzsche

Offline Admiral Fatts

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Re: Loot re-spawn timer poll.
« Reply #38 on: September 02, 2014, 03:31:21 pm »
Spider, I was refering to you saying you can get your kid to at least try something.

What I am suggesting is that you want people to try no loot respawn (known now as peanut butter)

I am saying, I know it has peanuts in it. I will go play SP instead of MP because in this case, I am allergic to peanuts.

Spider

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Re: Loot re-spawn timer poll.
« Reply #39 on: September 02, 2014, 03:40:16 pm »
lol

Aknot

  • Guest
Re: Loot re-spawn timer poll.
« Reply #40 on: September 02, 2014, 04:55:10 pm »
So it all of course comes down to play style and what you do in the world when you walk out your door.
Which is what im trying to get Spider to understand. He CAN play his way without having it put to the server.

Lupa

  • Guest
Re: Loot re-spawn timer poll.
« Reply #41 on: September 02, 2014, 05:21:24 pm »
Spider said:

Quote
"You really don’t get how telling me to change my play style is trying to force a play style on me, do you?"

Spider!!

We -had- this discussion in teamspeak! *gets Mom voice out*

I told you no one was going to agree if you argued about the self-imposed no-looting thing. It just doesn't even make sense.

While on one hand, changing the server's physical settings to be NO loot respawn *is* most definitely forcing a playstyle (rule) on the entire server population. Asking you to modify your own playstyle voluntarily is only you enforcing your own rules, not the entire server.

There are some folks (like me) who choose our own self-imposed rules outside of the PvP ones for example. I do not shoot anyone, even looting a supply crate, unless provoked first. If someone beats me to a supply crate, then yay for them, they won. I'm not going to shoot them over it. Now if I got to the supply crate first and they shoot at *me* then yes I am absolutely going to fire back and defend myself.

See how that works? That's not exactly how it's described in the PvP rules, but that's my own personal rule. I also don't destroy people's hard work (bases) even if they don't have a stop sign up. I have no motivation to unless I'm at war with that party.

I *impose* my own self-control in the game because that's how I choose to play.

If I were to decide that at no point in time will I go back and re-loot a container because I am going for 'realistic' gameplay (I'll avoid the "HR" dispute about that) - then that's a self imposed rule or challenge I've set for myself. No one else is obliged to follow my rules but me.

If the server sets the rules (via the settings), now I am *forced* to comply and maybe I don't like that playstyle and will go to another server which is less stringent.

By forcing others to play that way, you may lose people from the server and gain others who are less desirable (thieves/bandits) in my opinion. If you *want* the challenge of thieves and bandits then start a war with someone and challenge them to raid your base. That's the way we have the server set up and there's even a forum for declaring war on clans / persons so you can do that.

I just need to help clarify that portion of this argument as I feel some of you are getting a little heated about that definition (forced playstyle) and felt I should reiterate what that means. Voluntary playstyle choices is not forcing gameplay.


Lupa

  • Guest
Re: Loot re-spawn timer poll.
« Reply #42 on: September 02, 2014, 05:25:43 pm »
Oh and for the record - another clarification I'm seeing needs stated:

3rdman said: "If loot respawns every 2-3 days, what's the point..."

Clarification: No one in the argument on either side has suggested 2-3 day loot timer. Most have said they are "ok" with lengthening the loot respawn timer, and Madman said he's going to adjust it to 30 in-game days when he gets back for a trial run. Pretty sure that's not the argument here.

Your loving Mediator,

Lupa


Offline SilensVentus

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Re: Loot re-spawn timer poll.
« Reply #43 on: September 03, 2014, 08:10:06 am »
Lupa's point here "I *impose* my own self-control in the game because that's how I choose to play.", is one that I probably buried within my previous post. Much the same as when I start a single player game I turn off the "cheat" mode. I basically play SP and MP to "survive". I find what I find out in the wilderness. If it is easy some days, great. If I need to work for it on others, great.

After I posted my "loner" play style I thought, "I bet people wonder why I even play on a Multiplayer/PVP server, if I generally always play a loner?".

Hmmmmm....That IS a good question  ???. Took me a minute before I could actually answer it myself.


I have done all the FPS/PVP games going back to Quake days and all the way up to Battlefield 3. PVP in other genres is "meh" to me these days too.
But only the actual act of PVP. I enjoy playing on this server first and foremost because of the people that play here. What I get from the PVP aspect is the element of tension. I might be killed at any moment by an actual person controlling that little digital person. Trust me, there have been numerous times where I happen upon many of you as I wield my trusty xbow. You don't see me and I duck behind cover and watch you until you mosey on by. All the time checking over my shoulder in case you have a partner or two. That is what I get out of PVP. No need to randomly kill. But I am certainly not against it and will do it from time to time for "fun".

Enough derailment of thread/poll. Just wanted to throw that out there as it kind of falls into the discussion. We can look at loot respawn and everything else that can approached from simply playing the game "your" way.
“Man's maturity: to have regained the seriousness that he had as a child at play.”

― Friedrich Nietzsche

Offline The3rdMan

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Re: Loot re-spawn timer poll.
« Reply #44 on: September 03, 2014, 08:23:56 am »
I'm largely finished discussing this cause I don't see a point to continuing, but I will happily answer your question Lupa since I think it requires clarification.

Oh and for the record - another clarification I'm seeing needs stated:

3rdman said: "If loot respawns every 2-3 days, what's the point..."

Clarification: No one in the argument on either side has suggested 2-3 day loot timer. Most have said they are "ok" with lengthening the loot respawn timer, and Madman said he's going to adjust it to 30 in-game days when he gets back for a trial run. Pretty sure that's not the argument here.

Your loving Mediator,

Lupa



My logic in saying two to three days is this:

1 hour is approximately = 1 day 7DTD land,  so 24 hours is about 24 days in game.  Hence by saying 2 to 3 days of real life time covers easily the elapsed time 30 days of game time.   So a person like myself that gets about 2 to 3 hours of play time per day sees all the loot containers replenish about every other day.     

On a side note - Spider and I, Soup, and 2Absurb have actually started an experiment on my server.   We aren't leaving, but wanted to find out actually for ourselves how this would affect things, and actually try it out.   Its open, as usual, and not meant as a replacement for MM's server.   To simulate the other players we have left it open to the public no loot respawn, PvP server.   We will see how this goes, and actually get the chance to try our idea out.  Your welcome to join, or not as you see fit.  I think it is pretty safe to say with some experience we can incorporate it into our view point.

 

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