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Author Topic: PVP Zones and Rules  (Read 998 times)

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Offline MADMAN

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PVP Zones and Rules
« on: May 12, 2014, 02:01:29 pm »
Sir Longsword has made a suggestion for PVP rules of which I agree completely -

"I would like to suggest/restate a couple of ideas for PvP combat. First, perhaps we should make Diersville and Gravestown designated PvP areas. They're broken up with lots of cover, pitfalls, and zombies, so they make for interesting battlefields, there's one on each side of the map, and they're large areas that allow for a bit of cat and mouse. Also, neither of them contain much for specialized loot. There are no gunsafes, munitions boxes, wall safes, etc. There's just standard loot you can get anywhere. Thus, it's not a crisis for players to have limited access to them (specifically, limited to whether they're willing to fight). Just a suggestion.

I also agree with Spider that supply drops seem like they ought to be prime PvP areas. I know racing for supply drops is always when I feel the strongest urge to shoot other players.  :P

Finally, I agree with Cmonster that groups and individuals ought to be able to arrange wars and skirmishes between themselves. For instance, if the Grim Fortress (Me and Wisengrim) went to war against Cookie Castle (Cmonster)."


Please vote!

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Offline WisenGrim

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Re: PVP Zones and Rules
« Reply #1 on: May 14, 2014, 12:43:55 pm »
I second these rules.  Designated open PVP areas would be great.  Supply drops are obvious places as well.  Now that one is pretty hard to enforce, "Well I swear I thought there was a supply drop over there, no really I did!"  But I am willing to take that risk, might be fun.  Otherwise, gentleman's agreements seem the best way to go outside of those two standards. 

Lupa

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Re: PVP Zones and Rules
« Reply #2 on: May 23, 2014, 03:45:27 pm »
I'm cool with designated open warzones.

I especially like the idea of supply drops being fair game for this as it gives a definite "Hunger Games" feel to it. ;)


Offline MADMAN

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Re: PVP Zones and Rules
« Reply #3 on: May 23, 2014, 04:06:25 pm »
I'm cool with designated open warzones.

I especially like the idea of supply drops being fair game for this as it gives a definite "Hunger Games" feel to it. ;)

Still open to ideas but our current PVP rules can be found here - http://www.kamcraft.com/rules.html

Lupa

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Re: PVP Zones and Rules
« Reply #4 on: May 23, 2014, 04:16:31 pm »
Thanks - I did find that official pvp ruleset as well as the post here in the forums for that.

My question over there was: What are the server's settings? I want to be sure I understand everything including the mechanics of the server before I join and start trying to survive my first night!

PS: Hordes are insane now, not even on new feral setting... I do hope you don't have the new feral toggle on because even without it they are shambling demolition teams on their way to zombie mecca. Pilgrimage is now very dangerous to structures in their way even if it's not yours... (I'll post this in 8.2 feedback)

 

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