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Author Topic: 02 May 2016  (Read 916 times)

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guest215

  • Guest
02 May 2016
« on: May 02, 2016, 03:50:48 pm »
As you may have noticed, there have been many changes. i will not include them all yet here are some:

Progression Added:

Farming
Home Improvement


Blocks added:

GMO plants and their growing stages.
police munitions box
Police Lockers
3 upgrade-able toilets
2 working ovens
freezer
working air conditioner
obsidian ore
illudium ore
copper ore

Blocks changed:


air conditioner is upgrade-able
ovens are upgrade-able
mattresses can be picked up
fridge bottoms are no longer loot containers (b/c u can't upgrade a loot container to a loot container...this had to change so u could upgrade to freezer)

Items added:

Gmo seeds
aloe seeds
yucca seeds
dragonGlass book
red tea ice
iced beer
vodka
goldenrod tea iced
blueberry juice
blueberry ice
smell Good
obsidian spiked club
obsidian arrows
obsidian shiv



Items changed:


worn boots can be scrapped
animal hide clothing is now material animal hide and not leather
wrench and some other tools can use other materials (carBattery to upgrade a fridgebottom as an example)
unit_whatever stacks to 90k in forge versus 30k (I hope)

recipes changed:

barbed club
spiked club
iron reinforced club
fridgebottom
barbed wire
barbed fence
bed01
sleeping bag (now requires cloth)

grain Alcohol
biofuel

recipes added:

cottonseed Oil
methane
3 upgrade-able toilets
air conditioner
2 ovens
bed01frame
bed01
Gmo seeds
aloe seeds
yucca seeds
red tea ice
iced beer
vodka
goldenrod tea iced
blueberry juice
blueberry ice
smell Good
obsidian spiked club
obsidian arrows
obsidian shiv

recipes removed:

3 vanilla toilets
mattress (you can take a curved mattress and turn it into a flat mattress...they are 2 different blocks despite the name you see in-game)

entities changed:


witches added
scorchingwalkers added

player fists can stun
all "normal zombies" now use a 50% lesser stun than the "big" zombies. (the afore mentioned stuns actually are items ..handPlayer, handZombie)

ferals, witches, scorching walkers, cops, fat zombies, bears...these use the vanilla stun.

Descriptions:

You may notice different descriptions on items; this is because I thought most of theirs sucked.

Buffs:

many buffs were added/changed.

As an example, moving next to a fire eliminates any cooling effect a drink gave you; however, if you drink an iced drink while you are already next to the fire you can get the cooling effect.

I had to create a lesser stun to give normal zombies.

smell good was added which overrides any smell the player may have

Loot:

added a junkBurnt group
added an ak47+ammo group
added loot group for witches
added loot group for scorching walkers
added loot group for freezers
added loot group for police lockers and police munitions boxes

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Offline AB42

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  • Posts: 114
  • Karma: +22/-0
  • Location: Alaska
Re: 02 May 2016
« Reply #1 on: May 02, 2016, 05:09:53 pm »
Well, someones been busy!!!
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Offline belgarath97

  • Member
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  • Posts: 3
  • Karma: +1/-0
Re: 02 May 2016
« Reply #2 on: July 22, 2016, 01:48:01 pm »
How does the farming progression work?  IE what actions gain you experience in that progression?

Thanks.

guest215

  • Guest
Re: 02 May 2016
« Reply #3 on: July 22, 2016, 02:55:24 pm »
Craft seeds

 

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