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Author Topic: Fixing the map  (Read 1212 times)

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guest215

  • Guest
Fixing the map
« on: July 16, 2015, 12:12:31 am »
I fixed the current issues, and recorded it for you as I walked through the fixes. I spared you the hours of file transfers, wheeee!

If you want, check it out here:


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Offline Pitchburn

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  • Posts: 106
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  • Gender: Male
  • Location: Las Vegas
Re: Fixing the map
« Reply #1 on: July 16, 2015, 01:38:25 pm »
Good Job Bro! Perhaps I will jump on the GZ if you have it running smooth enough to play.

Offline mman69

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  • Posts: 71
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  • Gender: Male
  • Location: australia
Re: Fixing the map
« Reply #2 on: October 21, 2015, 06:59:52 am »
good job even though im not playing at mo )

guest306

  • Guest
Re: Fixing the map
« Reply #3 on: October 21, 2015, 07:23:08 pm »
Interesting.  This has been a fairly quiet seed with the exception of those few occurrences of terrain not matching.  The last seed was riddle with holes like this.  Is this because Pimps fixed something or was something wrong with the last seed?

guest215

  • Guest
Re: Fixing the map
« Reply #4 on: October 21, 2015, 07:36:34 pm »
I adjusted some hub sizes to address some issues; overall it has been smoother because more people have brought it to my attention plus we don't have as many pushing out far.

I don't know if anyone did anything differently; I'm just keeping my fingers crossed.

Offline jscoolen

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Re: Fixing the map
« Reply #5 on: October 26, 2015, 08:03:58 pm »
In the city near me a some times all the ground is gone. You can see trough the world. Zombies can walk on the air, but when you kill them, they fall.

guest215

  • Guest
Re: Fixing the map
« Reply #6 on: October 27, 2015, 01:15:55 am »
How long ago jscoolen?

Next time it happens re-log and see if it fixes it.

 

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